The Potemkin's main navigational deflector and engineering hull

USS Potemkin Technical Specifications

United Federation of Planets

Top blueprint of the USS Potemkin
Side blueprint of the USS Potemkin

Dedication Plaque:
"Give me a spirit that on this life's rough sea,
Loves t'have his sails filled with a lusty wind..."
-- George Chapman

Name: USS Potemkin
Registry: NCC-76927-C
Class: Akira
Type: Medium Cruiser
Purpose: Exploration

Production Facility: San Francisco Fleet Yards, Earth
Testing Facility: Fra Maura Shipyards, Earth
Refit Facility: ASDB Integration Section, Spacedock 1, Earth

Date of Completion: Stardate 9711.06
First Active Duty: Stardate 9711.20
Refit Completion: Stardate 9903.27


Length: 464.43m
Width: 316.67m
Height: 87.43m

Mass: 3,055,000 metric tonnes

Crew: 510
Officers: 53
Enlisted: 428
Other: 29

Max Accommodation: 4,500 person evacuation limit

Computer: XJ75 Bioneural Tetralinear Circuitry
Transporters: Advanced Genetronic Conversion System [AGCS]
Personnel: 4 [Max Capacity: 8]
Cargo/Industrial: 4 [Max Capacity: 6]
Emergency: 7 [Max Capacity: 4]

Auxiliary Vessels:

10 Mark IX Shuttlepods:

SP Hydrogen , SP Helium , SP Lithium , SP Beryllium , SP Boron , SP Carbon , SP Nitrogen , SP Oxygen , SP Fluorine , SP Neon

3 Type 6 Workbees:

WB 266, WB 267, WB 268

2 Type 7 Workbees:

WB 269, WB 270

5 Type 5 Workpods:

WP Alpha, WP Beta, WP Gamma, WP Delta, WP Epsilon

6 Type 9 Shuttlecraft:

Babbage, Greenblatt, Hollerith, Lovelace, Turing, Von Neumann

4 Type 10 Shuttlecraft:

Mendelev, Bohr, Rutherford, Thompson

6 Type 11 Shuttlecraft:

Asimov, Bradbury, Clarke, Heinlein (stolen), LeGuin, Niven

1 Yellowstone-class Runabout:

USS Tiber (NCC-85215)

2 Starfleet Fighter Craft, Valhalla Class:

Saladin, Belisarius

1 Captain's Gig (Type 11 Shuttlecraft):


Propulsion: Advanced M/A Reactor & Injection System
Maximum Impulse Velocity: 0.92c
Standard Cruise Velocity: Warp 7.16
Maximum Cruise Velocity: Warp 9.27
Emergency Velocity [36 hrs]: Warp 9.64
Emergency Velocity [12 hrs]: Warp 9.82
Emergency Velocity [3 hrs]: Warp 9.87
Emergency Velocity [1 hr]: Warp 9.95+


Matter/Antimatter Reaction System: One (1) 1500+ cochrane warp core feeding two (2) nacelles, one (1) impulse system.
Primary Fusion Reactor: 7.4EJ/hr output
Secondary Fusion Reactor: 4.8EJ/hr output

Special Features: The Potemkin has the ability to land on a stable surface. Three landing struts extend from the bottom of the saucer to support the vessel in a planetary landing.

Defensive Systems:

Standard Deflector Shields; Metaphasic & Ablative Capabilities

The deflector system is the primary defensive system on all classes of starships. It is a series of powerful deflector shields that protect both the spacecraft and its crew from both natural and artificial hazards. The shields of the Akira-class starships operate using a nutational device known as the Nutational Shield 3.8. Every ten seconds, the shield modulations changes. This greatly affects the shield efficiency of these ships.

The Akira-class starships are also equipped with a metaphasic shield, which allows the ships to remain in a sun's corona for periods of up to 28 hours. The metaphasic shield allows the Akira-class vessels to study a sun's corona very thoroughly.

The USS Potemkin C is equipped with the new impact-sensitive ablative shielding, recently upgraded to improve system endurance. This system is comprised of 97 small emitters placed over the outer hull which focus secondary energy at the point of impact of a foreign object. When a hostile energy burst is detected approaching an area of the hull, the emitters and sensor systems calculate the point of impact and focus resistant energy in that location, effectively increasing shield strength at that point by approximately 175% and reducing the force of impact by nearly 64%. The system is able to handle up to 8 simultaneous hits for up to three minutes, after which the system has shown to loose effectiveness in computer models. The system has shown to be only partially effective against torpedo-type weapons, reducing the yield of these weapons to approximately 78% of maximum.

Shipboard Offensive Systems:

Advanced Multitasking Threat Assessment/Tracking/Targeting/Weapons Control System THWAPS (Tactical Hazard, Weapon Assessment Protocol System)
3 Torpedo Launchers:

2 Fwd-Ventral
1 Aft-Dorsal

7 Type XIII Phaser Arrays: 7.9 MW Max output 435,000 KM Max effective range

2 Fwd-Ventral
2 Fwd-Dorsal
1 Aft-Dorsal
1 Aft-Ventral [Pt Nacelle]
1 Aft-Ventral [Stbd Nacelle]
1 Pulse Phaser array Type VI [Fwd Saucer]

Weapons Module:

Offensive System: Enhanced Energy Packaging Complex
1 Quantum Torpedo Launcher
1 Phaser Pulse Cannon
Maximum Torpedo Complement: 700 Total

Quantum: 300
Photon: 380
Tri-Cobalt Devices: 20

Tractor Beam: Type XI Tractor Beam

8,000,000 metric tonnes at 1,000 meters; 1 metric tonne at 21,000,000 kilometers


Advanced Lateral & Long Range Output/Retrieval System

Weapons Systems:

The Potemkin-C incorporates three new weapon systems. They include the pulse phaser array, the phaser cannon and the tricobalt device.

The Pulse Phaser Array is a modified hull plate, made up of an 8m x 8m Targanide crystal, which is put in place of the original hull plate. Targanide crystals were discovered to have the ability to absorb and release large amounts of energy faster, and can also contain the energy longer. They also distribute energy faster than LiCu518 (crystal used in normal phasers).

The control between the panel and the targeting system runs through 150 small inter linked power distribution nodes, giving the panel the ability to fire from every point on the panel, through a sixty degree arc. Use of these nodes has decreased the response time for power transfer to 0.002 seconds. The distribution nodes are located on the back of the crystal panel, and determine the best location for the beam to be emitted from, depending on the target's location and distance.

This panel fires four short bursts of phased energy. Each burst is 15 NA (nanoseconds) in duration with a delay of .03 seconds between bursts. The maximum output of each individual burst is 9.4 MW. The Panel will fire four set of bursts with a 0.01 second delay between each burst before going into a 10 second reset phase. The Chief Tactical station can override this rest phase, but this will cause the panels molecular structure to degrade, rendering it inoperable in approximately in 25 seconds.

The Phaser Cannon, or most commonly known as the Disruptor Cannon collects a large amount of phased energy and bundles it in a cohesive shell. This shell is either magnetic or graviton based; however, over distance it does dissipate, leaving the phased energy to escape into space, rendering it harmless. The cannon uses a pulse modulated graviton shell to hold the phased energy together, the energy itself being fed directly from the warp engines [instead of from batteries supplied by the warpcore].

The design of the Tri-Cobalt device is highly unique in the Alpha Quadrant. It uses a three- tier warhead. One compartment is loaded with antimatter, one with around 14 Quantum filaments, and another with appropriate amount of Tri-Cobalt. Upon impact, a number of particle collisions and energy reactions occur within the warhead. Firstly the Quantum filaments are released into the Tri-Cobalt chamber creating a cascade reaction, mixing the Tri-cobalt into a highly volatile mixture. A millisecond later the magnetic containment field around the antimatter is released and the active Tri-Cobalt and antiproton bundle mix together creating a lethal explosion.

The Standard Photon Torpedo has been in use now for over 100 years--their design has changed very little although their targeting systems have. They carry a standard load of 50% Matter [slush deuterium ion] and 50% Antimatter [antiprotons]. The resultant explosion of the collision can result in varying degrees of damage to starships.

The Quantum Torpedoes use artificial Quantum Filaments as a power source. A Quantum Filament is a natural source of energy found in space. It has no mass and if triggered just right can release almost astronomic amounts of energy. Using reading taken by science teams studying natural filaments, the designers created small artificial filaments. What makes a Quantum torpedo so powerful is that the warhead contains 50-100 small artificial filaments. These can be powerful. Something that could be loaded into a torpedo when their made and remain stable throughout a mission. The designers found such a power source in the form of the Quantum Filament.

The Tactical Weapons Module (TWM) is located on the "roll bar" of the ship. It houses the Phaser Cannon and a Torpedo Launcher. The Phaser Cannon and the TWM Torpedo launcher are mounted on an omni-directional mount. The mount can swivel in a full 360º circle givening complete coverage by these weapons. The (TWM) is just one of many possible "roll bar" modules that can be attached at any major Starbase.

Security / Tactical Facilities : Deck 5

The Tactical/Security Department on the USS Potemkin is dedicated to the safety and security of its ship, its crew, and all attached personal. To promote security, the Tactical/Security Department utilizes the latest technolgy, follows strict security protocol, adheres to an intensive training and review schedule, and fosters design creativity in its team members.

The Tac and Sec Departments are lead by the Chief Tactical [CTAC] and Security Officers [CSEC] as well as the Assistant Chief Tactical [ACTAC] and Security Officers [ACSEC]. In addition, these department are divided into sub-details. Each sub-detail is lead by a Team Leader. The current sub-details are: Forensic Sciences [FORSCI], Brig Control [BRCO], Torpedo Control [TCO], Security Team [SECTM], Armory Control [ARMCO], and Technology Developement [TECH].

Medical Facilities : Deck 4

The Medical Department on board the USS Potemkin is charged with providing medical and health care to the ship's company and all attached personnel. The Medical Department, under the direction of the Chief Medical Officer and highest ranking Assistant Medical Officers, is principally located in two Sickbay facilities on Deck 4.

The primary facility, located fore on the deck, consists of two medical intensive care wards, the primary surgical suite, an attached laboratory, the CMO's office, a small nursery, air purification and containment field operations, and the main medical equipment lockers. The secondary facility, located on the port side of the ship, also on deck 4, is similar to the primary facility but features an additional, dedicated surgical suite, a null-grav therapy ward, and three dedicated biological/medical research suites. Also on deck 4, port, are the medical laboratories. Opposite the secondary facility, on the starboard side of the ship, is a dental care office, a dedicated Obstetrics/Gynecology center, and a full biohazard isolation unit. The center of deck four houses the isolation surgical suite, physicians' offices, and the Virology Center.

In an extreme emergency, if the influx of patients overwhelms the deck 4 facilities, the large, lower Auxiliary Vessel Bay can be converted into an Emergency Triage Ward; corridor junction nursing stations may be established on the route between the deck 4 medical facilities, and the Emergency Triage Ward.

Arboretum: Starboard DSH, Deck 3

The Lake, by PGary 1992. Source unknown.

The ship's Arboretum is designed as not only a place of rest, relaxation and contemplation, but also a living, interactive garden where crew members are encouraged to participate in the growth and design of the Arboretum. The Arboretum's extensive plant life also help keep the ship's air "fresher" than on ships without one.

Facilities within the arboretum include: a winding stream; two ponds (one larger, one smaller); walking paths; some small food-crop areas (the hydroponics bays on deck Delta of the starboard DSH -- dual secondary hull -- are tightly packed, these are supplimental, and all crew members are welcome to work in them) mostly consisting of fruit-bearing trees; an aviary (bird sanctuary); a small "outdoor" café [the Gazebo Café] to one side; a gazebo; a small rose garden; and, in the design of the arboretum, plants from every homeworld represented among our crew, not to mention many worlds through the Federation, have been integrated into the gardens; a 100%-self-contained recycling irrigational system; a holographic "sky" which helps create a day/night cycle to encourage plant growth; and a sensor net to keep birds and pollenization insects within the arboretum's confines.

Additionally, the landscape in the Arboretum has been sculpted to provide a little variety in the terrain, and allows, for example, in one place along the stream, small waterfalls and pools big enough to splash around in. Forcefields automatically activate when the ship goes to yellow alert to prevent the water in the streams and ponds from flying all over the arboretum. In the event of a ship emergency, the Arboretum's water supplies can be diverted into the ship's main water supplies.

Since air aboard starships often "stales" (think of being on an airplane that's been on a really long trip), the air for the ship, in addition to being filtered through biofilters to cleanse, purify and reoxygenate it, is also filtered through the Arboretum, which allows it to "recycle" faster and provide higher-quality air. (Fresher, too!)

The Arboretum has a holographic "sky" so as to simulate day/night cycles, so when we have "evening" on the ship, it goes through a "sunset" and then to a starry sky. [There are also viewports on the port and starboard sides of the arboretum... but the walls along these areas have been designed to look like ivy-covered brick walls].

It even "rains" in the Arboretum as a means of irrigation. To provide pollinization, the Arboretum has been provided with bees and small birds that resemble hummingbirds -- the double-doorways leading into the arboretum, at the four turbolift entrances (fore and aft; two in the middle) are designed to prevent the "native" wildlife from escaping into the ship.

The maintenance and growth of the ship's Arboretum is under the direct supervision of the Chief Science Officer. Some crew members keep animals within the Arboretum; however, the number and limits of animals are at the Command Crew's discretion.

Arboretum view 1

Arboretum view 2